Too Far, Too Late is the 3rd version of the space colony simulation game I started working on in 2020.
#COLONY SURVIVAL GAME TOO BRIGHT HOW TO#
Now, after more than 10 years, I've decided to relearn how to make games, using Unity, Blender, and all my experience in software development. I started making games for fun in my spare time as a kid (using Dark Basic). Hi, I'm Exca! I like survival games, colony simulations, tycoon games, and a lot of space-themed games. Surviving Mars (colony management simulation on Mars, with mining, resource management and trade with Earth).Oxygen Not Included (colony management simulation, with advanced gas and atmosphere mechanisms).Stationeers (first-person space survival, with automation, advanced energy, gas and atmosphere management mechanics).Rimworld (colony management simulation, survival mechanics, story generation and characters' needs).Build spaceships and rockets, to travel between your different bases, space stations, and expand your facilities through the solar system.Survival: Colonists, workers and tourists, with needs to satisfy between work, health and leisure.Greenhouses to produce oxygen and food for colonists and workers.Research new technologies to diversify oxygen, water, food and energy production.Smelt metals and build the components needed to assemble more complex systems.Mine rocks and underground resources (ice, metals, dirt).Give orders to other colonists and specialists (miners, operators, scientists, farmers, pilots).> We will open the alpha version during 2022 to collect feedbacks as soon as we have all the basic game mechanic implemented. Control your character as one of the colonists, the captain of the mission (see devlog #8 about game improvements, and implementation of player's character controls).Later, the Task system will allocate colonist to building, repairing, and any other task that need to be done (see devlog #4 on animations and rendering, and devlog #5 on tasks and pathfinding). Colonists walking across the base using pathfinding and passing by airlocks.Control the temperature of gases in the pipes and atmosphere of the base with pumps, pipe heaters, vents and radiators (see devlog #3).Inspect the power circuits to make sure you are generating more than you are using (see devlog #2). Produce energy by placing solar panels and batteries so that your base will also work at night.Place buildings elements to create your perfect base on the moon, using supports for foundations, walls, floor tiles, roof, windows, lights, doors, airlocks (see devlog #1).You will improve your technologies by researching ways to build the components and systems you need to produce fuel and assemble a spaceship or even a rocket to travel again. You'll need to mine, produce or buy resources to develop your facilities and produce energy. There are many ways to produce or extract the resources needed to survive, and you'll need to take control of advanced gas and atmospheric simulation to keep your base breathable and at the right temperature. You and the other colonists form a strong work team, but the specialists you hire will need to be paid to stay in the colony. Survival is not easy: colonists need oxygen, water, food and a good balance of work, health and leisure to survive. You'll decide whether you set up a self-sufficient colony, or rely on trade to get all the resources you need to organize your survival.īuild a space station, a moon base, a Martian colony or even a mining station in the asteroid belt to get enough resources to hire specialists and expand your colony across the solar system. Too Far, Too Late is a colony game in which you and your team of colonists will start a new colony in space.